Here's some of the assets that I developed at ORBX Simulation Systems for the Australia World Update for Microsoft Flight Simulator 2020.
I was responsible for Modelling, Unwrapping, and Texturing, and creating LOD Meshes for hero assets as well as landmark assets featured in the update, this also included testing within the Simulator.
These assets were textured using a mix of tileable materials with decals added and some created using Substance Painter depending on the assets size/importance.