Website powered by
Benjamin Meyer
Benjamin Meyer
3D Artist At SimCentric
Portsmouth, United Kingdom

Summary

I'm a highly motivated 3D Artist with a focus on creating high quality realistic assets for use in games.

I currently have skills in 3ds Max, Substance Painter, Photoshop and Unreal Engine 5.

Working as a 3D Artist at SimCentric.

C&C more than welcome on all my assets, please critique to help me improve!

Skills

Low-poly ModelingGame DevelopmentHard Surface ModelingProp ModelingUV MappingPBR Texturing3D ModelingTexture BakingEnvironment Modeling

Software proficiency

3ds Max
3ds Max
GIMP
GIMP
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Experience

  • 3D Artist at SimCentric
    Portsmouth
    November 2022 - July 2023

    Creating accurate 3D Models of weapons and other equipment for use in an Unreal Engine 5 runtime environment. Assets are game ready, using baking to achieve higher detail.

  • 3D Environment Artist at Orbx Simulation Systems
    Havant, United Kingdom
    May 2020 - November 2022

    Creating 3D models to accurately represent various airports, baking high poly geometry onto low poly meshes before texturing in Substance Painter/Photoshop for use within the P3D and X-Plane simulation software.

  • Junior 3D Environment Artist at Orbx Simulation Systems
    Havant, United Kingdom
    September 2019 - May 2020

    Creating 3D models to accurately represent various airports, baking high poly geometry onto low poly meshes before texturing in Substance Painter/Photoshop for use within the P3D and X-Plane simulation software.

  • 3D Artist at University Of Portsmouth
    Portsmouth, United Kingdom
    April 2019 - August 2019

    Worked on a Multi-User VR training simulation for DSTL through QinetiQ, creating a high fidelity environment within Unity using 3ds Max, Substance Painter, Substance Designer, and Photoshop to create the assets used.