I'm a highly motivated 3D Artist with a focus on creating high quality realistic assets for use in games.
I currently have skills in 3ds Max, Substance Painter, Photoshop and Unreal Engine 5.
Working as a 3D Artist at SimCentric.
C&C more than welcome on all my assets, please critique to help me improve!
Creating accurate 3D Models of weapons and other equipment for use in an Unreal Engine 5 runtime environment. Assets are game ready, using baking to achieve higher detail.
Creating 3D models to accurately represent various airports, baking high poly geometry onto low poly meshes before texturing in Substance Painter/Photoshop for use within the P3D and X-Plane simulation software.
Creating 3D models to accurately represent various airports, baking high poly geometry onto low poly meshes before texturing in Substance Painter/Photoshop for use within the P3D and X-Plane simulation software.
Worked on a Multi-User VR training simulation for DSTL through QinetiQ, creating a high fidelity environment within Unity using 3ds Max, Substance Painter, Substance Designer, and Photoshop to create the assets used.